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I think it depends on the FOV. How can I do so that the radar has always shown correctly ?
MyCode:
img2
I think it depends on the FOV. How can I do so that the radar has always shown correctly ?
MyCode:
Code:
scrPos = myPos2D - Tpos;
float ver_length = sqrt((scrPos.x * scrPos.x) + (scrPos.y * scrPos.y));
float dst = ver_length *(0.02 * 3);
dst = min(dst, 300);
distance_r = distance_Radar(myPos, Pos_r);
float temp = sqrt((scrPos.x*scrPos.x) + (scrPos.y *scrPos.y));
scrPos.x = scrPos.x * 1/temp;
scrPos.y = scrPos.y * 1/temp;
scrPos *= dst;
scrPos += radarCenter;
scrPos = RotatePoint(scrPos, radarCenter, viewAngleY_f - 90, false);
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Thx Brut7
PostDate: April 17, 2015 at 09:57AM
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