Monday, January 5, 2015

[Help] Don't Starve Hooking

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I'm relatively new to writing hooks and I decided to try to make a dll from scratch to try to write a hook for a game. So I was looking into Don't Starve Together and I found a few interesting functions in the GameRenderer Class that I thought might be viable options for hooking.



Both BeginFrame and EndFrame I would assume are good to hook as they are called every frame for drawing.



What I understand I would need to do to hook these functions is replace the function call to call my new hooked function and then call the original function from there and do all my stuff after that.



My question is what would be the best way to go about doing this? I've seen D3D hooks that use detours, and engine hooks that just use memcpy without detours. The thing I am least knowledgeable about is how to get the address of the function dynamically.



Thanks in advance.







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Thx jumboperson187

PostDate: January 05, 2015 at 03:20PM

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