Is there a way to use ReadProcessMemory and the WriteProcessMemory with a guarantee that the game application we are tampering with does not execute any code in between? Some sort of a transaction or suspending the process but preferably without a huge performance impact? I have a game that stores values in XOR-ed pairs and re-XORs them in a background thread, so if that thread manages to kick in between my calls I might end up with some corrupted data. Any advice on this?
Ver publicacion completa // See full post --> >>UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats<<
Thx kabachi
PostDate: January 20, 2015 at 07:24PM
0 comments:
Post a Comment