Tuesday, January 20, 2015

[Question] WriteProcessMemory and thread safety

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Is there a way to use ReadProcessMemory and the WriteProcessMemory with a guarantee that the game application we are tampering with does not execute any code in between? Some sort of a transaction or suspending the process but preferably without a huge performance impact? I have a game that stores values in XOR-ed pairs and re-XORs them in a background thread, so if that thread manages to kick in between my calls I might end up with some corrupted data. Any advice on this?







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Thx kabachi

PostDate: January 20, 2015 at 07:24PM

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