Friday, February 27, 2015

[Discuss] Map Data syncs on join

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I've been noticing certain changes to a matches state does not sync to other players currently connected, but if they leave and rejoin they'll get synced the current data on host. Such as enemy hp and the new positions of world objects. I'm not having luck deleting/unloading world objects in the map, some are crashing the game. But setting a new position for them all via set_position(pos) works without a crash. I'm considering moving all world objects to a far distance cluttered away from the new map. It'd be great if there was a way to sync the changed data to peers in game though.







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Thx Kwhali

PostDate: February 27, 2015 at 02:50AM

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