Showing posts with label March 12. Show all posts
Showing posts with label March 12. Show all posts

Friday, March 13, 2015

Hack De PB

Unknown
'







Ver publicacion completa // See full post --> >>Cheats Brasil - Códigos e Hacks para seus Games!<<




Thx guimunizoliveira@hotmail.com

PostDate: March 12, 2015 at 02:13PM

Thursday, March 12, 2015

Final Fantasy The Complete Saga (Tallon007)

Unknown

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[​IMG]



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[​IMG]



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...​



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Ver publicacion completa // See full post --> >>AlphaGamers - Android Game Hacking & Cheats<<




Thx Tallon007

PostDate: March 12, 2015 at 05:26AM

[Request] Lost Sage EU hack

Unknown
Is there any LS EU hack on the website that you know? I didn't find anything.

Or are you planning on making one? It could be cool playing with a damage/money/level hacks.







Ver publicacion completa // See full post --> >>UnKnoWnCheaTs - Multiplayer Game Hacks and Cheats<<




Thx koko3412

PostDate: March 12, 2015 at 05:21AM

Fruit Ninja v2.2.4

Unknown
[​IMG]



Fruit Ninja - VER. 2.2.4



Playstore Link:



Hacks:

Paid Version

Unlimited Starfruit



Preview:

Play Fruit Ninja like never before! We've rebuilt the legendary original slicing game from the ground up, adding fresh new gameplay and characters for new and existing fans alike!

In the biggest addition to Fruit Ninja since launch, all Blades and Dojos now have a unique effect on gameplay. Want a ten-fruit Great Wave?...​



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Ver publicacion completa // See full post --> >>AlphaGamers - Android Game Hacking & Cheats<<




Thx Tallon007

PostDate: March 12, 2015 at 05:22AM

[Help] CANT SEE RADER

Unknown
I cant see rader.

But Other Function is all work.

What happend ?



My Main.cs

Quote:








using System;

using System.Text;

using System.Data;

using System.Drawing;

using System.Threading;

using System.Reflection;

using System.Windows.Forms;

using System.Collections.Generic;

using System.Runtime.InteropServices;

using System.ComponentModel;

using System.Diagnostics;

using SlimDX.Direct3D9;

using SlimDX;

using System.Linq;



namespace H1Z1ESP

{

public partial class Main : Form

{

private delegate void AsyncWrite(String Text);

private delegate void AsyncClear();

public static Boolean IsRunning = false;

private Int64 CGameOffset = 0x142ADA390;

private Int64 GraphicsOffset = 0x142ADA0E8;

private Hotkey HotKey;

private Settings Settings;

private IntPtr GameWindowHandle;

private MARGIN GameWindowMargin;

private FastMemory GameMemory = new FastMemory();

private RECT GameWindowRect;

private POINT GameWindowSize;

private POINT GameWindowCenter;

public static IniHandler Ini;

public static Boolean Aiming = true;

private static Boolean Aimed = true;

private static ENTITY AimedEntity;

private static DateTime AimedUpdate;

public static Boolean ShowESP = true;

public static Boolean ShowPlayers = true;

public static Boolean ShowAggressive = true;

public static Boolean ShowAnimals = false;

public static Boolean ShowContainers = false;

public static Boolean ShowWeapons = true;

public static Boolean ShowAmmo = true;

public static Boolean ShowItems = true;

public static Boolean ShowVehicles = true;

public static Boolean HideESPWhenAiming = false;

public static Boolean HideDead = true;

public static Boolean BoxedPlayers = true;

public static Boolean BoxedAggressive = true;

public static Boolean BoxedAnimals = false;

public static Boolean BoxedItems = false;

public static Boolean BoxedVehicles = false;

public static Boolean Boxed3D = true;

public static Boolean ShowMap = false;

public static Boolean ShowRadar = true;

public static int RadarTransparency = 210;

public static Boolean RadarPlayers = true;

public static Boolean RadarAggressive = true;

public static Boolean RadarAnimals = false;

public static Boolean RadarVehicles = true;

public static Boolean ShowEntityLists = true;

private static Vector2 RadarCenter;

public static Boolean ShowMapLarge = false;

public static int MapTransparency = 210;

private static float map_pos_x;

private static float map_pos_z;

public static Boolean ShowPosition = false;

public static Boolean ShowCities = true;

public static Boolean TextShadow = true;

public static POINT TextRegion;

public static List<ENTITY> Entity = new List<ENTITY>();

public static Vector3 PlayerPosition = Vector3.Zero;

public static float player_X;

public static float player_Y;

public static float player_Z;

public static float player_D;

private static SlimDX.Direct3D9.Device DXDevice;

private static SlimDX.Direct3D9.Sprite DXSprite;

private static SlimDX.Direct3D9.Texture DXTextrureMap;

private static SlimDX.Direct3D9.Texture DXTextrureMapLarge;

private static SlimDX.Direct3D9.Line DXLine;

private static SlimDX.Direct3D9.Font DXFont;

[DllImport("shlwapi.dll")]

public static extern int ColorHLSToRGB(int H, int L, int S);

public Main()

{

String iniPath = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().GetName().CodeBase).Replace(@"file:\", "");

Ini = new IniHandler(iniPath + @"\Settings.ini");

//

if (Ini.IniReadValue("Offsets", "CGame") != String.Empty)

CGameOffset = Convert.ToInt64(Ini.IniReadValue("Offsets", "CGame"), 16);

if (Ini.IniReadValue("Offsets", "Graphics") != String.Empty)

GraphicsOffset = Convert.ToInt64(Ini.IniReadValue("Offsets", "Graphics"), 16);

//

if (Ini.IniReadValue("ESP", "ShowPlayers") != String.Empty)

ShowPlayers = Convert.ToBoolean(Ini.IniReadValue("ESP", "ShowPlayers"));

if (Ini.IniReadValue("ESP", "ShowAggressive") != String.Empty)

ShowAggressive = Convert.ToBoolean(Ini.IniReadValue("ESP", "ShowAggressive"));

if (Ini.IniReadValue("ESP", "ShowAnimals") != String.Empty)

ShowAnimals = Convert.ToBoolean(Ini.IniReadValue("ESP", "ShowAnimals"));

if (Ini.IniReadValue("ESP", "ShowContainers") != String.Empty)

ShowContainers = Convert.ToBoolean(Ini.IniReadValue("ESP", "ShowContainers"));

if (Ini.IniReadValue("ESP", "ShowWeapons") != String.Empty)

ShowWeapons = Convert.ToBoolean(Ini.IniReadValue("ESP", "ShowWeapons"));

if (Ini.IniReadValue("ESP", "ShowAmmo") != String.Empty)

ShowAmmo = Convert.ToBoolean(Ini.IniReadValue("ESP", "ShowAmmo"));

if (Ini.IniReadValue("ESP", "ShowItems") != String.Empty)

ShowItems = Convert.ToBoolean(Ini.IniReadValue("ESP", "ShowItems"));

if (Ini.IniReadValue("ESP", "ShowVehicles") != String.Empty)

ShowVehicles = Convert.ToBoolean(Ini.IniReadValue("ESP", "ShowVehicles"));

//

if (Ini.IniReadValue("Boxed", "Players") != String.Empty)

BoxedPlayers = Convert.ToBoolean(Ini.IniReadValue("Boxed", "Players"));

if (Ini.IniReadValue("Boxed", "Aggressive") != String.Empty)

BoxedAggressive = Convert.ToBoolean(Ini.IniReadValue("Boxed", "Aggressive"));

if (Ini.IniReadValue("Boxed", "Animals") != String.Empty)

BoxedAnimals = Convert.ToBoolean(Ini.IniReadValue("Boxed", "Animals"));

if (Ini.IniReadValue("Boxed", "Items") != String.Empty)

BoxedItems = Convert.ToBoolean(Ini.IniReadValue("Boxed", "Items"));

if (Ini.IniReadValue("Boxed", "Vehicles") != String.Empty)

BoxedVehicles = Convert.ToBoolean(Ini.IniReadValue("Boxed", "Vehicles"));

if (Ini.IniReadValue("Boxed", "3D") != String.Empty)

Boxed3D = Convert.ToBoolean(Ini.IniReadValue("Boxed", "3D"));

//

if (Ini.IniReadValue("Misc", "ShowPosition") != String.Empty)

ShowPosition = Convert.ToBoolean(Ini.IniReadValue("Misc", "ShowPosition"));

if (Ini.IniReadValue("Misc", "ShowCities") != String.Empty)

ShowCities = Convert.ToBoolean(Ini.IniReadValue("Misc", "ShowCities"));

//

if (Ini.IniReadValue("Misc", "HideDead") != String.Empty)

HideDead = Convert.ToBoolean(Ini.IniReadValue("Misc", "HideDead"));

if (Ini.IniReadValue("Misc", "HideESPAiming") != String.Empty)

HideESPAiming = Convert.ToBoolean(Ini.IniReadValue("Misc", "HideESPAiming"));

//

if (Ini.IniReadValue("Map", "LargeMap") != String.Empty)

ShowMapLarge = Convert.ToBoolean(Ini.IniReadValue("Map", "LargeMap"));

if (Ini.IniReadValue("Map", "Transparency") != String.Empty)

MapTransparency = Int32.Parse(Ini.IniReadValue("Map", "Transparency"));

//

if (Ini.IniReadValue("Radar", "Show") != String.Empty)

ShowRadar = Convert.ToBoolean(Ini.IniReadValue("Radar", "Show"));

if (Ini.IniReadValue("Radar", "Transparency") != String.Empty)

RadarTransparency = Int32.Parse(Ini.IniReadValue("Radar", "Transparency"));

if (Ini.IniReadValue("Radar", "Players") != String.Empty)

RadarPlayers = Convert.ToBoolean(Ini.IniReadValue("Radar", "Players"));

if (Ini.IniReadValue("Radar", "Aggressive") != String.Empty)

RadarAggressive = Convert.ToBoolean(Ini.IniReadValue("Radar", "Aggressive"));

if (Ini.IniReadValue("Radar", "Animals") != String.Empty)

RadarAnimals = Convert.ToBoolean(Ini.IniReadValue("Radar", "Animals"));

if (Ini.IniReadValue("Radar", "Vehicles") != String.Empty)

RadarVehicles = Convert.ToBoolean(Ini.IniReadValue("Radar", "Vehicles"));

if (Ini.IniReadValue("Misc", "ShowEntityLists") != String.Empty)

ShowEntityLists = Convert.ToBoolean(Ini.IniReadValue("Misc", "ShowEntityLists"));

InitializeComponent();

}

public static RECT GetWindowRect(IntPtr hWnd)

{

RECT lpRect = new RECT();

Native.GetWindowRect(hWnd, out lpRect);

return lpRect;

}

private void Main_Load(object sender, EventArgs e)

{

HotKey = new Hotkey();

HotKey.enable(this.Handle, Hotkey.Modifiers.None, Keys.Insert);

HotKey.enable(this.Handle, Hotkey.Modifiers.Alt, Keys.F1);

HotKey.enable(this.Handle, Hotkey.Modifiers.Alt, Keys.F2);

HotKey.enable(this.Handle, Hotkey.Modifiers.Alt, Keys.F3);

HotKey.enable(this.Handle, Hotkey.Modifiers.Alt, Keys.F5);

Native.SetWindowLong(this.Handle, -20, (IntPtr)((Native.GetWindowLong(this.Handle, -20) ^ 0x80000) ^ 0x20));

Native.SetLayeredWindowAttributes(this.Handle, 0, 0xff, 2);

PresentParameters parameters = new SlimDX.Direct3D9.PresentParameters();

parameters.Windowed = true;

parameters.SwapEffect = SwapEffect.Discard;

parameters.BackBufferFormat = Format.A8R8G8B8;

parameters.BackBufferHeight = this.Height;

parameters.BackBufferWidth = this.Width;

parameters.PresentationInterval = PresentInterval.One;

DXDevice = new SlimDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, this.Handle, CreateFlags.HardwareVertexProcessing, new PresentParameters[] { parameters });

if (System.IO.File.Exists("map_large.png")) DXTextrureMapLarge = SlimDX.Direct3D9.Texture.FromFile(DXDevice, "map_large.png");

if (System.IO.File.Exists("map.png")) DXTextrureMap = SlimDX.Direct3D9.Texture.FromFile(DXDevice, "map.png");

DXSprite = new SlimDX.Direct3D9.Sprite(DXDevice);

DXLine = new SlimDX.Direct3D9.Line(DXDevice);

DXFont = new SlimDX.Direct3D9.Font(DXDevice, new System.Drawing.Font("Tahoma", 8f));

if (this.GameMemory.Attach("H1Z1 PlayClient (Live)") == false) { Application.Exit(); return; }

Thread dxThread = new Thread(new ThreadStart(DoProcess));

dxThread.IsBackground = true;

dxThread.Start();

//Thread aimThread = new Thread(new ThreadStart(DoAiming));

//aimThread.IsBackground = true;

//aimThread.Start();

}

private void Main_Paint(object sender, PaintEventArgs e)

{

this.GameWindowMargin.Top = 0;

this.GameWindowMargin.Left = 0;

this.GameWindowMargin.Right = this.Width;

this.GameWindowMargin.Bottom = this.Height;

Native.DwmExtendFrameIntoClientArea(this.Handle, ref this.GameWindowMargin);

}

#region RemapValue

public static float RemapValue(float value, float from1, float to1, float from2, float to2)

{

return ((((value - from1) / (to1 - from1)) * (to2 - from2)) + from2);

}

#endregion

#region DrawFilledBox

public static void DrawFilledBox(float x, float y, float w, float h, Color Color, int alpha = 255)

{

Vector2[] vertexList = new Vector2[2];

DXLine.GLLines = true;

DXLine.Antialias = false;

DXLine.Width = w;

vertexList[0].X = x + (w / 2f);

vertexList[0].Y = y;

vertexList[1].X = x + (w / 2f);

vertexList[1].Y = y + h;

DXLine.Begin();

DXLine.Draw(vertexList, Color.FromArgb(alpha, Color.R, Color.G, Color.B));

DXLine.End();

}

#endregion

#region RotatePoint

private static Vector2 RotatePoint(Vector2 pointToRotate, Vector2 centerPoint, float angle, bool angleInRadians = false)

{

if (!angleInRadians) angle = (float)(angle * 0.017453292519943295);

float num = (float)Math.Cos((double)angle);

float num2 = (float)Math.Sin((double)angle);

Vector2 vector = new Vector2((num * (pointToRotate.X - centerPoint.X)) - (num2 * (pointToRotate.Y - centerPoint.Y)), (num2 * (pointToRotate.X - centerPoint.X)) + (num * (pointToRotate.Y - centerPoint.Y)));

return (vector + centerPoint);

}

#endregion

#region GetMatrixAxis

private static Vector3 GetMatrixAxis(Matrix matrix, int i)

{

switch (i)

{

case 0: return new Vector3(matrix.M11, matrix.M12, matrix.M13);

case 1: return new Vector3(matrix.M21, matrix.M22, matrix.M23);

case 2: return new Vector3(matrix.M31, matrix.M32, matrix.M33);

case 3: return new Vector3(matrix.M41, matrix.M42, matrix.M43);

}

return Vector3.Zero;

}

#endregion

#region WorldToScreen

private bool WorldToScreen(Vector3 vector, out Vector3 screen)

{

screen = Vector3.Zero;

long num = this.GameMemory.ReadInt64(GraphicsOffset);

long num2 = this.GameMemory.ReadInt64(num + 0x48L);

long num3 = this.GameMemory.ReadInt64(num2 + 0x20L) + 0x10L;

Matrix4 matrix = this.GameMemory.ReadMatrix(num3 + 0x1a0L);

Matrix matrix2 = new Matrix();

matrix2.M11 = matrix.M11;

matrix2.M12 = matrix.M12;

matrix2.M13 = matrix.M13;

matrix2.M14 = matrix.M14;

matrix2.M21 = matrix.M21;

matrix2.M22 = matrix.M22;

matrix2.M23 = matrix.M23;

matrix2.M24 = matrix.M24;

matrix2.M31 = matrix.M31;

matrix2.M32 = matrix.M32;

matrix2.M33 = matrix.M33;

matrix2.M34 = matrix.M34;

matrix2.M41 = matrix.M41;

matrix2.M42 = matrix.M42;

matrix2.M43 = matrix.M43;

matrix2.M44 = matrix.M44;

Matrix.Transpose(ref matrix2, out matrix2);

matrix2.M21 *= -1f;

matrix2.M22 *= -1f;

matrix2.M23 *= -1f;

matrix2.M24 *= -1f;

float introduced8 = Vector3.Dot(GetMatrixAxis(matrix2, 3), vector);

float num4 = introduced8 + matrix2.M44;

if (num4 < 0.098f) return false;

float introduced9 = Vector3.Dot(GetMatrixAxis(matrix2, 0), vector);

float num5 = introduced9 + matrix2.M14;

float introduced10 = Vector3.Dot(GetMatrixAxis(matrix2, 1), vector);

float num6 = introduced10 + matrix2.M24;

screen.X = ((((this.GameWindowSize.X - 0x10) / 2) * (1f + (num5 / num4))) + this.GameWindowRect.Left) + 8f;

screen.Y = ((((this.GameWindowSize.Y - 0x26) / 2) * (1f - (num6 / num4))) + this.GameWindowRect.Top) + 30f;

return true;

}

#endregion

#region DrawLine

public static void DrawLine(float x1, float y1, float x2, float y2, float w, Color Color)

{

Vector2[] vertexList = new Vector2[] { new Vector2(x1, y1), new Vector2(x2, y2) };

DXLine.GLLines = true;

DXLine.Width = w;

DXLine.Antialias = true;

DXLine.Begin();

DXLine.Draw(vertexList, Color);

DXLine.End();

}

#endregion

#region DrawText

public static void DrawText(string text, int x, int y, Color color, bool center = false)

{

int offset = center ? (text.Length * 5) / 2 : 0;

if (TextShadow) DXFont.DrawString(null, text, x - offset + 1, y + 1, (Color4)Color.Black);

DXFont.DrawString(null, text, x - offset, y, (Color4)color);

}

public static void DrawText(string text, ref POINT point, Color color)

{

if (TextShadow) DXFont.DrawString(null, text, point.X + 1, point.Y + 1, (Color4)Color.Black);

DXFont.DrawString(null, text, point.X, point.Y, (Color4)color); point.Y += 15;

}

#endregion

#region DrawBox

public static void DrawBox(float x, float y, float w, float h, float px, Color Color)

{

DrawFilledBox(x - (w / 2f), (y + h) - (h / 2f), w, px, Color);

DrawFilledBox((x - (w / 2f)) - px, y - (h / 2f), px, h, Color);

DrawFilledBox(x - (w / 2f), (y - px) - (h / 2f), w, px, Color);

DrawFilledBox((x - (w / 2f)) + w, y - (h / 2f), px, h, Color);

}

#endregion

#region DrawBoxAbs

public static void DrawBoxAbs(float x, float y, float w, float h, float px, Color Color)

{

DrawFilledBox(x, y + h, w, px, Color);

DrawFilledBox(x - px, y, px, h, Color);

DrawFilledBox(x, y - px, w, px, Color);

DrawFilledBox(x + w, y, px, h, Color);

}

#endregion



#region EntityToScreen

public void EntityToScreen(Vector3 pos, string name, Color color, bool dist, bool line, bool bounds, float boxHeight, float yaw, float pitch)

{

string text = name;

Vector3 dest = Vector3.Zero;

this.WorldToScreen(pos, out dest);

double distX = pos.X - player_X;

double distY = pos.Z - player_Z;

double distZ = pos.Y - player_Y;

double a = Math.Sqrt(((distX * distX) + (distY * distY)) + (distZ * distZ));

if (dest.Y > 0f && dest.X > 0f && dest.Y >= this.GameWindowRect.Top + 20 && dest.X >= this.GameWindowRect.Left && dest.X <= this.GameWindowRect.Right && dest.Y <= this.GameWindowRect.Bottom)

{

if (dist)

{

text = text + " [" + Math.Round(a).ToString() + "m]";

}

if (line)

{

DrawLine(dest.X, dest.Y, this.GameWindowCenter.X, this.GameWindowCenter.Y, 1f, color);

}

if (bounds)

{

if (!Boxed3D || a >= 100.0)

{

DrawBox(dest.X, dest.Y, 65f / Math.Max((float)(((float)a) / 10f), (float)0.2f), 150f / Math.Max((float)(((float)a) / 10f), (float)0.2f), 1f, color);

}

else if (a < 100.0)

{

float wOffset = (boxHeight < 1f) ? boxHeight : 1f;

float zOffset = (boxHeight > 1f) ? boxHeight / 2 : 0f;

double num5 = pos.Z + ((1.0 * Math.Cos((double)pitch)) * Math.Cos((double)yaw));

double num6 = pos.X + ((1.0 * Math.Cos((double)pitch)) * Math.Sin((double)yaw));

double num7 = pos.Y + (1.0 * Math.Sin((double)pitch));

Vector3 vector = new Vector3((float)num6, (float)num7, (float)num5);

Vector3 zero = Vector3.Zero;

this.WorldToScreen(vector, out zero);

DrawLine(dest.X, dest.Y, zero.X, zero.Y, 1f, color);

num5 = pos.Z + (0.5 * Math.Cos(yaw + 0.78539816339744828));

num6 = pos.X + (0.5 * Math.Sin(yaw + 0.78539816339744828));

Vector3 vector4 = new Vector3((float)num6, pos.Y - zOffset, (float)num5);

Vector3 screen = Vector3.Zero;

this.WorldToScreen(vector4, out screen);

num5 = pos.Z + (0.5 * Math.Cos(yaw + 5.497787143782138));

num6 = pos.X + (0.5 * Math.Sin(yaw + 5.497787143782138));

Vector3 vector6 = new Vector3((float)num6, pos.Y - zOffset, (float)num5);

Vector3 vector7 = Vector3.Zero;

this.WorldToScreen(vector6, out vector7);

DrawLine(screen.X, screen.Y, vector7.X, vector7.Y, 1f, color);

num5 = pos.Z + (0.5 * Math.Cos(yaw + 3.9269908169872414));

num6 = pos.X + (0.5 * Math.Sin(yaw + 3.9269908169872414));

Vector3 vector8 = new Vector3((float)num6, pos.Y - zOffset, (float)num5);

Vector3 vector9 = Vector3.Zero;

this.WorldToScreen(vector8, out vector9);

DrawLine(vector7.X, vector7.Y, vector9.X, vector9.Y, 1f, color);

num5 = pos.Z + (0.5 * Math.Cos(yaw + 2.3561944901923448));

num6 = pos.X + (0.5 * Math.Sin(yaw + 2.3561944901923448));

Vector3 vector10 = new Vector3((float)num6, pos.Y - zOffset, (float)num5);

Vector3 vector11 = Vector3.Zero;

this.WorldToScreen(vector10, out vector11);

DrawLine(vector9.X, vector9.Y, vector11.X, vector11.Y, 1f, color);

DrawLine(vector11.X, vector11.Y, screen.X, screen.Y, 1f, color);

Vector3 vector12 = new Vector3(vector4.X, vector4.Y + boxHeight, vector4.Z);

Vector3 vector13 = Vector3.Zero;

this.WorldToScreen(vector12, out vector13);

DrawLine(screen.X, screen.Y, vector13.X, vector13.Y, 1f, color);

Vector3 vector14 = new Vector3(vector6.X, vector6.Y + boxHeight, vector6.Z);

Vector3 vector15 = Vector3.Zero;

this.WorldToScreen(vector14, out vector15);

DrawLine(vector13.X, vector13.Y, vector15.X, vector15.Y, 1f, color);

DrawLine(vector7.X, vector7.Y, vector15.X, vector15.Y, 1f, color);

Vector3 vector16 = new Vector3(vector8.X, vector8.Y + boxHeight, vector8.Z);

Vector3 vector17 = Vector3.Zero;

this.WorldToScreen(vector16, out vector17);

DrawLine(vector15.X, vector15.Y, vector17.X, vector17.Y, 1f, color);

DrawLine(vector9.X, vector9.Y, vector17.X, vector17.Y, 1f, color);

Vector3 vector18 = new Vector3(vector10.X, vector10.Y + boxHeight, vector10.Z);

Vector3 vector19 = Vector3.Zero;

this.WorldToScreen(vector18, out vector19);

DrawLine(vector17.X, vector17.Y, vector19.X, vector19.Y, 1f, color);

DrawLine(vector11.X, vector11.Y, vector19.X, vector19.Y, 1f, color);

DrawLine(vector19.X, vector19.Y, vector13.X, vector13.Y, 1f, color);

}

}

DrawText(text, (int)dest.X, (int)dest.Y - 20, color, true);

}

}

#endregion

public void DoProcess()

{

Main.IsRunning = true;

this.GameWindowHandle = this.GameMemory.Process.MainWindowHandle;

Native.SetForegroundWindow(this.GameWindowHandle);

while (this.GameWindowHandle != IntPtr.Zero && Main.IsRunning && this.GameMemory.IsOpen)

{

this.GameWindowRect = GetWindowRect(this.GameWindowHandle);

this.GameWindowSize.X = this.GameWindowRect.Right - this.GameWindowRect.Left;

this.GameWindowSize.Y = this.GameWindowRect.Bottom - this.GameWindowRect.Top;

this.GameWindowCenter.X = this.GameWindowRect.Left + (this.GameWindowSize.X / 2);

this.GameWindowCenter.Y = this.GameWindowRect.Top + (this.GameWindowSize.Y / 2) + 11;

DXDevice.Clear(ClearFlags.Target, Color.FromArgb(0, 0, 0, 0), 1f, 0);

DXDevice.SetRenderState(RenderState.ZEnable, false);

DXDevice.SetRenderState(RenderState.Lighting, false);

DXDevice.SetRenderState<Cull>(RenderState.CullMode, Cull.None);

DXDevice.BeginScene();

long entityOffset = this.GameMemory.ReadInt64(CGameOffset);

long playerOffset = this.GameMemory.ReadInt64(entityOffset + 0x11D8);

player_X = this.GameMemory.ReadFloat(playerOffset + 0x210);

player_Y = this.GameMemory.ReadFloat(playerOffset + 0x214);

player_Z = this.GameMemory.ReadFloat(playerOffset + 0x218);

player_D = this.GameMemory.ReadFloat(playerOffset + 0x240);

long posOffset = this.GameMemory.ReadInt64(playerOffset + 0x198);

player_X = this.GameMemory.ReadFloat(posOffset + 0x110);

player_Y = this.GameMemory.ReadFloat(posOffset + 0x114);

player_Z = this.GameMemory.ReadFloat(posOffset + 0x118);

PlayerPosition.X = player_X;

PlayerPosition.Y = player_Y;

PlayerPosition.Z = player_Z;

TextRegion = new POINT(this.GameWindowRect.Left + 15, this.GameWindowRect.Top + 35);

if (ShowPosition)

{

DrawText("X: " + player_X.ToString("F1"), ref TextRegion, Color.White);

DrawText("Y: " + player_Y.ToString("F1"), ref TextRegion, Color.White);

DrawText("Z: " + player_Z.ToString("F1"), ref TextRegion, Color.White);

}

ShowESP = (!HideESPWhenAiming || Convert.ToBoolean(Native.GetAsyncKeyState(2) & 0x8000) == false);

Entity.Clear(); Aimed = false;

int entityCount = this.GameMemory.ReadInt32(entityOffset + 0x688);

long entityEntry = this.GameMemory.ReadInt64(playerOffset + 0x410);

for (int i = 1; i < entityCount; i++)

{

float EntityX = 0;

float EntityY = 0;

float EntityZ = 0;

float EntityYaw = 0;

float EntityPitch = 0;

float EntitySpeed = 0;

int EntityType = this.GameMemory.ReadInt32(entityEntry + 0x5C8);

if (EntityType == 0) continue;

int EntityId = this.GameMemory.ReadInt32(entityEntry + 0x620);

long _nameEntry = this.GameMemory.ReadInt64(entityEntry + 0x4E0);

String EntityName = this.GameMemory.ReadString(_nameEntry, this.GameMemory.ReadInt32(entityEntry + 0x4E8));

// Player Position //

if (EntityType == 0x04)

{

posOffset = this.GameMemory.ReadInt64(entityEntry + 0x198);

EntityX = this.GameMemory.ReadFloat(posOffset + 0x110);

EntityY = this.GameMemory.ReadFloat(posOffset + 0x114);

EntityZ = this.GameMemory.ReadFloat(posOffset + 0x118);

EntitySpeed = this.GameMemory.ReadFloat(entityEntry + 0x2C8);

EntityYaw = this.GameMemory.ReadFloat(entityEntry + 0x2E0);

}

// Vechicle Position //

else if (EntityType == 0x11 || EntityType == 0x72 || EntityType == 0x76)

{

EntityX = this.GameMemory.ReadFloat(entityEntry + 0x250);

EntityY = this.GameMemory.ReadFloat(entityEntry + 0x254);

EntityZ = this.GameMemory.ReadFloat(entityEntry + 0x258);

EntitySpeed = this.GameMemory.ReadFloat(entityEntry + 0x2C8);

}

else

{

// Try Get NPC Position //

EntityX = this.GameMemory.ReadFloat(entityEntry + 0x198);

if (EntityX == 0)

{

// Item Position //

EntityX = this.GameMemory.ReadFloat(entityEntry + 0x13F0);

EntityY = this.GameMemory.ReadFloat(entityEntry + 0x13F4);

EntityZ = this.GameMemory.ReadFloat(entityEntry + 0x13F8);

}

else

{

// NPC Position //

posOffset = this.GameMemory.ReadInt64(entityEntry + 0x198);

EntityX = this.GameMemory.ReadFloat(posOffset + 0x110);

EntityY = this.GameMemory.ReadFloat(posOffset + 0x114);

EntityZ = this.GameMemory.ReadFloat(posOffset + 0x118);

EntitySpeed = this.GameMemory.ReadFloat(entityEntry + 0x2C8);

EntityYaw = this.GameMemory.ReadFloat(entityEntry + 0x2E0);

}

}

// Create New Entity //

ENTITY currentEntity = new ENTITY()

{

Id = EntityId,

Type = EntityType,

Name = EntityName,

Pos = new Vector3(EntityX, EntityY, EntityZ),

Distance = Vector3.Distance(new Vector3(EntityX, EntityY, EntityZ), PlayerPosition),

Yaw = EntityYaw,

Pitch = EntityPitch,

Speed = EntitySpeed

};

// Append New Entity //

Entity.Add(currentEntity);

switch (EntityType)

{

case 0x04/*Player*/:

case 0x0C/*Zombie*/:

case 0x13/*Deer*/:

case 0x14/*Wolf*/:

case 0x50/*Bear*/:

case 0x55/*Rabbit*/:

case 0x5b/*Zombie*/:



// Aiming //

Vector3 aimingTo = Vector3.Zero;

if (Aimed == true || currentEntity.Distance > 300f || this.GameMemory.ReadByte(entityEntry + 0x137C) != 1)

{

/* Already aimed, not in range, entity is dead */

}

else if (ModifierKeys.HasFlag(Keys.Control) || Convert.ToBoolean(Native.GetAsyncKeyState(Keys.XButton1) & 0x8000) == true)

{

if (AimedEntity != null && AimedEntity.Id == currentEntity.Id)

{

if (Convert.ToBoolean(this.GameMemory.ReadByte(entityEntry + 0x137C)) == false)

{

// Target is dead //

AimedEntity = null;

}

else

{

Aimed = true;

AimedEntity = currentEntity;

Vector3 AIM; float offsetY = 1.7f;

if (AimedEntity.Type == 0x55) offsetY = 0.20f;

if (AimedEntity.Type == 0x13) offsetY = 0.75f;

if (AimedEntity.Type == 0x14) offsetY = 0.50f;

if (AimedEntity.Type == 0x50) offsetY = 0.65f;

if (WorldToScreen(new Vector3(AimedEntity.Pos.X, AimedEntity.Pos.Y + offsetY, AimedEntity.Pos.Z), out AIM))

{

int moveOffsetX = (int)(Math.Round(AIM.X) - this.GameWindowCenter.X) / 2;

int moveOffsetY = (int)(Math.Round(AIM.Y) - this.GameWindowCenter.Y) / 2;

DrawText("Aimed at " + AimedEntity.Name + ": " + moveOffsetX + ", " + moveOffsetY, ref TextRegion, Color.Red);

if (moveOffsetX != 0 || moveOffsetY != 0) Native.mouse_event(0x0001, (short)moveOffsetX, (short)moveOffsetY, 0, 0);

}

}

}

else if (AimedEntity == null && WorldToScreen(new Vector3(EntityX, EntityY + 1f, EntityZ), out aimingTo))

{

float distance = Vector2.Distance(new Vector2(aimingTo.X, aimingTo.Y), new Vector2(this.GameWindowCenter.X, this.GameWindowCenter.Y));

if (distance < 100f)

{

AimedEntity = currentEntity; Aimed = true;

float moveOffsetX = aimingTo.X - this.GameWindowCenter.X;

float moveOffsetY = aimingTo.Y - this.GameWindowCenter.Y;

Native.mouse_event(0x0001, (short)moveOffsetX, (short)moveOffsetY, 0, 0);

}

}

}

else

{

AimedEntity = null;

}



// Show Entity when ESP enabled //

if (ShowESP)

{

Byte EntityAlive = this.GameMemory.ReadByte(entityEntry + 0x137C);

if (HideDead == false || Convert.ToBoolean(EntityAlive) == true)

{

// Deer or Rabbit //

if (EntityType == 0x13 || EntityType == 0x55)

{

if (ShowAnimals) this.EntityToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName, Color.DarkGreen, true, false, BoxedAnimals, 2f, EntityYaw, EntityPitch);

}

// Player //

else if (EntityType == 0x04)

{

// Show HP

long num22 = this.GameMemory.ReadInt64(entityEntry + 0x4068L); // old 0x3fa8L

uint num23 = this.GameMemory.ReadUInt32(num22);

for (uint j = 1; (num23 != 0x30) && (j < 50); j++)

{

num22 = this.GameMemory.ReadInt64(num22 + 0xf8L);

num23 = this.GameMemory.ReadUInt32(num22);

}

uint playerHP = this.GameMemory.ReadUInt32(num22 + 0xb0L) / 100;

int Hue = (int)(120f * (float)playerHP / 100f); // Hue red at 0° green at 120°

Color color = ColorTranslator.FromWin32(ColorHLSToRGB(Hue, 120, 240)); // H,L,S;

string playerNameHP = EntityName + " " + playerHP.ToString() + "%";

if (ShowPlayers) this.EntityToScreen(new Vector3(EntityX, EntityY + 1f, EntityZ), playerNameHP, color, true, false, BoxedPlayers, 2f, EntityYaw, EntityPitch);

//if (ShowPlayers) this.EntityToScreen(new Vector3(EntityX, EntityY + 1f, EntityZ), EntityName, Color.SkyBlue, true, false, BoxedPlayers, 2f, EntityYaw, EntityPitch);

}

// Aggressive NPC (Wolf, Bear, Zombies) //

else

{

if (ShowAggressive) this.EntityToScreen(new Vector3(EntityX, EntityY + 1f, EntityZ), EntityName, Color.Red, true, false, BoxedAggressive, 2f, EntityYaw, EntityPitch);

}

}

}

break;

case 0x2E: // Loot

if (ShowESP && ShowItems) this.EntityToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName, Color.GreenYellow, true, false, BoxedItems, 1f, 0f, 0f);

break;

case 0x6D: // Stash

case 0x9C: // Land Mine

if (ShowESP && ShowItems) this.EntityToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName, Color.SaddleBrown, true, false, BoxedItems, 1f, 0f, 0f);

break;



case 0x33: // Storage Container

if (ShowESP && ShowContainers) this.EntityToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName, Color.Gray, true, false, BoxedItems, 1f, 0f, 0f);

break;

case 0x34: // Weapons

if (ShowESP && ShowWeapons) this.EntityToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName, Color.GreenYellow, true, false, BoxedItems, 1f, 0f, 0f);

break;

case 0x15: // Ammo

if (ShowESP && ShowAmmo) this.EntityToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName, Color.Orange, true, false, BoxedItems, 1f, 0f, 0f);

break;

case 0x11: // OffRoad

case 0x72: // Pickup

case 0x76: // PoliceCar

if (ShowESP && ShowVehicles) this.EntityToScreen(new Vector3(EntityX, EntityY + 1f, EntityZ), EntityName, Color.HotPink, true, false, BoxedVehicles, 2f, 0f, 0f);

break;

case 0x2C: // Battery & Sparkplugs

if (ShowESP && ShowItems)

{

if (EntityName.Contains("Battery") || EntityName.Contains("Sparkplugs"))

{

this.EntityToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName, Color.DeepPink, true, false, BoxedItems, 1f, 0f, 0f);

}

else

{

this.EntityToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName, Color.White, true, false, BoxedItems, 1f, 0f, 0f);

}

}

break;

case 0x16: // Dresser

case 0x17: // Armoire

case 0x19: // World Doors

case 0x1D: // Cabinets

case 0x1E: // Cabinets

case 0x21: // Cabinets

case 0x22: // Cabinets

case 0x23: // Cabinets

case 0x25: // Refrigerator

case 0x26: // Garbage Can

case 0x28: // Cabinets

case 0x29: // Desk

case 0x27: // Dumpster

case 0x30: // File Cabinet

case 0x31: // Tool Cabinet

case 0x37: // Recycle Bin (with fire)

case 0x38: // Punji Sticks

case 0x3D: // Wooded Barricade

case 0x3E: // Water Well

case 0x3F: // Armoire

case 0x40: // Dresser

case 0x42: // Chest

case 0x44: // Wrecked Sedan

case 0x45: // Wrecked Van

case 0x46: // Wrecked Truck

case 0x49: // Ottoman

case 0x4A: // Ottoman

case 0x4F: // Designer-placed(?) Door

case 0x5D: // File Cabinet

case 0x61: // Cabinets

case 0x63: // Cabinets

case 0x6F: // Locker

case 0x70: // Weapon Locker

case 0x71: // Glass Cabinet

case 0x79: // Designer-placed(?) Door

case 0x7A: // Resting (Bed)

case 0x7B: // Designer-placed(?) Door

case 0x7C: // Designer-placed(?) Door

case 0x80: // Cabinets

case 0x81: // Cabinets

case 0x82: // Cabinets

case 0x83: // Cabinets

case 0x84: // Cabinets

case 0x85: // Cabinets

case 0x86: // Cabinets

case 0x87: // Cabinets

case 0x88: // Cabinets

case 0xA1: // Washing Machine

case 0xA2: // Dryer

case 0x7D: // IO.FireHydrant

case 0x7E: // IO.FireHydrant

//this.WorldToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName + "[" + EntityId.ToString("X2") + "]", Color.Gray, true, false, false, 0f, 0f);

break;

case 0x4C: // Shed

case 0x5F: // Metal Wall/Gate

case 0x62: // Basic Shack Door

case 0x6E: // Desk Foundation

case 0x9E: // Metal Door

case 0xA6: // Large Shelter

case 0xA7: // Shed

//this.WorldToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName + "[" + EntityId.ToString("X2") + "]", Color.Gray, true, false, false, 0f, 0f);

break;

default: // Other Items

//if (ShowESP && ShowItems) this.EntityToScreen(new Vector3(EntityX, EntityY, EntityZ), EntityName + "[" + EntityType.ToString("X2") + "]", Color.White, true, false, false, 1f, 0f, 0f);

break;

}

entityEntry = this.GameMemory.ReadInt64(entityEntry + 0x410);

}

if (Aimed == false) AimedEntity = null;

if (ShowEntityLists)

{

ENTITY[] playerList = Entity.Where(E => E.Type == 0x04).OrderBy(E => E.Distance).ToArray();

ENTITY[] aggressiveList = Entity.Where(E => E.Type == 0x0C || E.Type == 0x14 || E.Type == 0x50 || E.Type == 0x5b).OrderBy(E => E.Distance).ToArray();

ENTITY[] animalsList = Entity.Where(E => E.Type == 0x13 || E.Type == 0x55).OrderBy(E => E.Distance).ToArray();

ENTITY[] vehiclesList = Entity.Where(E => E.Type == 0x11 || E.Type == 0x72 || E.Type == 0x76).OrderBy(E => E.Distance).ToArray();

ENTITY[] ammoList = Entity.Where(E => E.Type == 0x15).OrderBy(E => E.Distance).ToArray();

int itemY = (aggressiveList.Length > 10 ? 150 : aggressiveList.Length * 15);

foreach (ENTITY entity in aggressiveList)

{

DrawText(entity.Name + " [" + Math.Round(entity.Distance).ToString() + " m]", this.GameWindowRect.Left + 20, this.GameWindowRect.Bottom - itemY - 15, Color.Red);

itemY -= 15; if (itemY <= 0) break;

}

itemY = (animalsList.Length > 10 ? 150 : animalsList.Length * 15);

foreach (ENTITY entity in animalsList)

{

DrawText(entity.Name + " [" + Math.Round(entity.Distance).ToString() + " m]", this.GameWindowRect.Left + 120, this.GameWindowRect.Bottom - itemY - 15, Color.Green);

itemY -= 15; if (itemY <= 0) break;

}

itemY = (vehiclesList.Length > 10 ? 150 : vehiclesList.Length * 15);

foreach (ENTITY entity in vehiclesList)

{

DrawText(entity.Name + " [" + Math.Round(entity.Distance).ToString() + " m]", this.GameWindowRect.Left + 220, this.GameWindowRect.Bottom - itemY - 15, Color.HotPink);

itemY -= 15; if (itemY <= 0) break;

}

itemY = (playerList.Length > 10 ? 150 : playerList.Length * 15);

foreach (ENTITY entity in playerList)

{

DrawText(entity.Name + " [" + Math.Round(entity.Distance).ToString() + " m]", this.GameWindowRect.Left + 320, this.GameWindowRect.Bottom - itemY - 15, Color.SkyBlue);

itemY -= 15; if (itemY <= 0) break;

}

itemY = (ammoList.Length > 10 ? 150 : ammoList.Length * 15);

foreach (ENTITY entity in ammoList)

{

DrawText(entity.Name + " [" + Math.Round(entity.Distance).ToString() + " m]", this.GameWindowRect.Left + 440, this.GameWindowRect.Bottom - itemY - 15, Color.Orange);

itemY -= 15; if (itemY <= 0) break;

}

}



if (ShowRadar)

{

DrawFilledBox(this.GameWindowRect.Right - 225, this.GameWindowRect.Top + 50, 201f, 201f, Color.DimGray, RadarTransparency);

DrawBoxAbs(this.GameWindowRect.Right - 225, this.GameWindowRect.Top + 50, 201f, 201f, 1f, Color.Black);

DrawLine(this.GameWindowRect.Right - 125, this.GameWindowRect.Top + 50, this.GameWindowRect.Right - 125, this.GameWindowRect.Top + 251, 1f, Color.Black);

DrawLine(this.GameWindowRect.Right - 225, this.GameWindowRect.Top + 150, this.GameWindowRect.Right - 24, this.GameWindowRect.Top + 150, 1f, Color.Black);

RadarCenter = new Vector2(this.GameWindowRect.Right - 125, this.GameWindowRect.Top + 125 + 25);

DrawFilledBox(RadarCenter.X - 1f, RadarCenter.Y - 1f, 3f, 3f, Color.White);

if (RadarCenter.Length() > 0f)

{

foreach (ENTITY entity in Entity)

{

Vector2 pointToRotate = new Vector2(entity.Pos.X, entity.Pos.Z);

Vector2 vector3 = new Vector2(player_X, player_Z);

pointToRotate = vector3 - pointToRotate;

float num30 = pointToRotate.Length() * 0.5f;

num30 = Math.Min(num30, 90f);

pointToRotate.Normalize();

pointToRotate = (Vector2)(pointToRotate * num30);

pointToRotate += RadarCenter;

pointToRotate = RotatePoint(pointToRotate, RadarCenter, player_D, true);

if (entity.Type == 0x04 && RadarPlayers)

{

DrawFilledBox(pointToRotate.X, pointToRotate.Y, 3f, 3f, Color.SkyBlue);

}

if ((entity.Type == 0x0C || entity.Type == 0x14 || entity.Type == 0x50 || entity.Type == 0x5b) && RadarAggressive)

{

DrawFilledBox(pointToRotate.X, pointToRotate.Y, 3f, 3f, Color.Red);

}

if ((entity.Type == 0x13 || entity.Type == 0x55) && RadarAnimals)

{

DrawFilledBox(pointToRotate.X, pointToRotate.Y, 3f, 3f, Color.LightGreen);

}

if ((entity.Type == 0x11 || entity.Type == 0x72 || entity.Type == 0x76) && RadarVehicles)

{

DrawFilledBox(pointToRotate.X, pointToRotate.Y, 3f, 3f, Color.HotPink);

}

}

}

}

if (ShowCities)

{

this.EntityToScreen(new Vector3(-129f, 40f, -1146f), "Pleasant Valley", Color.DarkViolet, true, false, false, 1f, 0f, 0f);

this.EntityToScreen(new Vector3(-1233f, 90f, 1855f), "Cranberry", Color.DarkViolet, true, false, false, 1f, 0f, 0f);

this.EntityToScreen(new Vector3(2003f, 50f, 2221f), "Ranchito", Color.DarkViolet, true, false, false, 1f, 0f, 0f);

this.EntityToScreen(new Vector3(750f, 175f, 3750f), "Base", Color.DarkViolet, true, false, false, 1f, 0f, 0f);

}

if (Main.ShowMap && (DXTextrureMap != null || DXTextrureMapLarge != null))

{

DXSprite.Begin(SpriteFlags.AlphaBlend);

if (Main.ShowMapLarge && DXTextrureMapLarge != null)

{

map_pos_x = RemapValue(player_X, 4000f, -4000f, -512f, 512f);

map_pos_z = RemapValue(player_Z, -4000f, 4000f, -512f, 512f);

DXSprite.Draw(DXTextrureMapLarge, new Vector3(512f, 512f, 0f), new Vector3(this.GameWindowCenter.X, this.GameWindowCenter.Y, 0f), Color.FromArgb(MapTransparency, 0xff, 0xff, 0xff));

}

else if (DXTextrureMap != null)

{

map_pos_x = RemapValue(player_X, 4000f, -4000f, -265f, 265f);

map_pos_z = RemapValue(player_Z, -4000f, 4000f, -265f, 265f);

DXSprite.Draw(DXTextrureMap, new Vector3(256f, 256f, 0f), new Vector3(this.GameWindowCenter.X, this.GameWindowCenter.Y, 0f), Color.FromArgb(MapTransparency, 0xff, 0xff, 0xff));

}

DXSprite.End();

float direction = Main.player_D * -1f;

float fromX = (float)((this.GameWindowCenter.X + map_pos_z) + (20.0 * Math.Cos(direction)));

float fromY = (float)((this.GameWindowCenter.Y + map_pos_x) + (20.0 * Math.Sin(direction)));

DrawFilledBox((this.GameWindowCenter.X + map_pos_z) - 2f, (this.GameWindowCenter.Y + map_pos_x) - 2f, 6f, 6f, Color.Magenta);

DrawLine(fromX, fromY, (this.GameWindowCenter.X + map_pos_z) + 1f, (this.GameWindowCenter.Y + map_pos_x) + 1f, 1f, Color.PaleVioletRed);

}

DXDevice.EndScene();

DXDevice.Present();

Thread.Sleep(1);

}

DXDevice.Dispose();

Application.Exit();

}

public void DoAiming()

{

while (true)

{

if (Aimed == true && AimedEntity != null)

{

}

Thread.Sleep(1);

}

}

protected override void WndProc(ref Message m)

{

if (m.Msg == 0x312)

{

switch ((int)m.WParam)

{

case 0:

if (this.Settings != null && this.Settings.Visible)

{

this.Settings.Close();

break;

}

this.Settings = new Settings(); this.Settings.Show();

this.Settings.Location = new Point(this.GameWindowRect.Right - this.Settings.Width - 20, this.GameWindowRect.Top + 200);

Native.SetForegroundWindow(this.GameMemory.Process.MainWindowHandle);

break;

case 1:

ShowRadar = !ShowRadar;

Main.Ini.IniWriteValue("Radar", "Show", ShowRadar.ToString());

break;

case 2:

ShowMap = !ShowMap;

break;

case 3:

ShowMapLarge = !ShowMapLarge;

Main.Ini.IniWriteValue("Map", "LargeMap", Main.ShowMapLarge.ToString());

break;

case 4:

Main.IsRunning = false;

break;

}

}

base.WndProc(ref m);

}

public static void MoveMouse(int xDelta, int yDelta)

{

Native.mouse_event(1, xDelta, yDelta, 0u, 0u);

}

public static void MoveMouseTo(int x, int y)

{

Native.mouse_event(0x8000, x, y, 0, 0);

Native.mouse_event(1, x, y, 0, 0);

}

public static bool HideESPAiming { get; set; }

public bool Aimbot { get; set; }

private void Main_MouseClick(object sender, MouseEventArgs e)

{

//Native.mouse_event(2, 0, 0, 0, 0);

Native.mouse_event(4, 0, 0, 0, 0);

}

}

}



My Setting.cs

Quote:








using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Data;

using System.Drawing;

using System.Linq;

using System.Text;

using System.Windows.Forms;

namespace H1Z1ESP

{

public partial class Settings : Form

{

public Settings()

{

InitializeComponent();

this.showPlayers.Checked = Main.ShowPlayers;

this.showAggressive.Checked = Main.ShowAggressive;

this.snowAnimals.Checked = Main.ShowAnimals;

this.showContainers.Checked = Main.ShowContainers;

this.showWeapons.Checked = Main.ShowWeapons;

this.showAmmo.Checked = Main.ShowAmmo;

this.showItems.Checked = Main.ShowItems;

this.mapLarge.Checked = Main.ShowMapLarge;

this.mapTransparency.Value = Main.MapTransparency;

this.showPosition.Checked = Main.ShowPosition;

this.showCities.Checked = Main.ShowCities;

this.hideDead.Checked = Main.HideDead;

}

private void showPlayers_CheckedChanged(object sender, EventArgs e)

{

Main.ShowPlayers = this.showPlayers.Checked;

Main.Ini.IniWriteValue("ESP", "ShowPlayers", Main.ShowPlayers.ToString());

}

private void showAggressive_CheckedChanged(object sender, EventArgs e)

{

Main.ShowAggressive = this.showAggressive.Checked;

Main.Ini.IniWriteValue("ESP", "ShowAggressive", Main.ShowAggressive.ToString());

}

private void snowAnimals_CheckedChanged(object sender, EventArgs e)

{

Main.ShowAnimals = this.snowAnimals.Checked;

Main.Ini.IniWriteValue("ESP", "ShowAnimals", Main.ShowAnimals.ToString());

}

private void showContainers_CheckedChanged(object sender, EventArgs e)

{

Main.ShowContainers = this.showContainers.Checked;

Main.Ini.IniWriteValue("ESP", "ShowContainers", Main.ShowContainers.ToString());

}

private void showWeapons_CheckedChanged(object sender, EventArgs e)

{

Main.ShowWeapons = this.showWeapons.Checked;

Main.Ini.IniWriteValue("ESP", "ShowWeapons", Main.ShowWeapons.ToString());

}

private void showAmmo_CheckedChanged(object sender, EventArgs e)

{

Main.ShowAmmo = this.showAmmo.Checked;

Main.Ini.IniWriteValue("ESP", "ShowAmmo", Main.ShowAmmo.ToString());

}

private void showItems_CheckedChanged(object sender, EventArgs e)

{

Main.ShowItems = this.showItems.Checked;

Main.Ini.IniWriteValue("ESP", "ShowItems", Main.ShowItems.ToString());

}

private void mapLarge_CheckedChanged(object sender, EventArgs e)

{

Main.ShowMapLarge = this.mapLarge.Checked;

Main.Ini.IniWriteValue("Map", "LargeMap", Main.ShowMapLarge.ToString());

}

private void mapTransparency_Scroll(object sender, EventArgs e)

{

Main.MapTransparency = this.mapTransparency.Value;

Main.Ini.IniWriteValue("Map", "Transparency", Main.MapTransparency.ToString());

}

private void showPosition_CheckedChanged(object sender, EventArgs e)

{

Main.ShowPosition = this.showPosition.Checked;

Main.Ini.IniWriteValue("Misc", "ShowPosition", Main.ShowPosition.ToString());

}

private void showCities_CheckedChanged(object sender, EventArgs e)

{

Main.ShowCities = this.showCities.Checked;

Main.Ini.IniWriteValue("Misc", "ShowCities", Main.ShowCities.ToString());

}

private void hideDead_CheckedChanged(object sender, EventArgs e)

{

Main.HideDead = this.hideDead.Checked;

Main.Ini.IniWriteValue("Misc", "HideDead", Main.HideDead.ToString());

}

private void HideESPAiming_CheckedChanged(object sender, EventArgs e)

{

Main.HideESPWhenAiming = this.hideESPAiming.Checked;

Main.Ini.IniWriteValue("Misc", "HideESPWhenAiming", Main.HideESPWhenAiming.ToString());

}

}

}



My Program.cs

Quote:








using System;

using System.Text;

using System.Data;

using System.Drawing;

using System.Threading;

using System.Windows.Forms;

using System.Collections.Generic;

using System.Runtime.InteropServices;

using System.ComponentModel;

using System.Diagnostics;

using SlimDX.Direct3D9;

using SlimDX;

namespace H1Z1ESP

{

[StructLayout(LayoutKind.Sequential)]

public struct POINT

{

public int X;

public int Y;

public POINT(int x, int y)

{

this.X = x;

this.Y = y;

}

}

[StructLayout(LayoutKind.Sequential)]

public struct RECT

{

public int Left;

public int Top;

public int Right;

public int Bottom;

}

[StructLayout(LayoutKind.Sequential)]

public struct MARGIN

{

public int Top;

public int Left;

public int Right;

public int Bottom;

}

[StructLayout(LayoutKind.Sequential)]

public struct Matrix4

{

public float M11;

public float M12;

public float M13;

public float M14;

public float M21;

public float M22;

public float M23;

public float M24;

public float M31;

public float M32;

public float M33;

public float M34;

public float M41;

public float M42;

public float M43;

public float M44;

}

public class ENTITY

{

public Int32 Id;

public Int32 Type;

public String Name;

public Vector3 Pos;

public Vector3 Vector;

public Vector2 Screen;

public float Distance;

public float Pitch;

public float Yaw;

public float Speed;

}

#region Class: Windows API

public class Native

{

[DllImport("user32.dll")]

public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);

[DllImport("user32.dll")]

public static extern int GetWindowThreadProcessId(IntPtr hWnd, out int ProcessId);

[DllImport("user32.dll", SetLastError = true)]

public static extern uint GetWindowLong(IntPtr hWnd, int nIndex);

[DllImport("user32.dll", SetLastError = true)]

public static extern int SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);

[DllImport("user32.dll", SetLastError = true)]

public static extern bool SetLayeredWindowAttributes(IntPtr hwnd, uint crKey, byte bAlpha, uint dwFlags);

[return: MarshalAs(UnmanagedType.Bool)]

[DllImport("user32.dll")]

public static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);

[return: MarshalAs(UnmanagedType.Bool)]

[DllImport("user32.dll")]

public static extern bool SetForegroundWindow(IntPtr hWnd);

[DllImport("dwmapi.dll")]

public static extern void DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGIN pMargins);

[DllImport("kernel32.dll")]

public static extern IntPtr OpenProcess(uint dwAccess, bool inherit, int pid);

[DllImport("kernel32.dll", SetLastError = true)]

public static extern bool ReadProcessMemory(IntPtr hProcess, long lpBaseAddress, [In, Out] byte[] lpBuffer, ulong dwSize, out IntPtr lpNumberOfBytesRead);

[DllImport("kernel32.dll")]

public static extern bool CloseHandle(IntPtr handle);

[DllImport("user32.dll", CallingConvention = CallingConvention.StdCall, CharSet = CharSet.Auto)]

public static extern void mouse_event(uint dwFlags, int dx, int dy, uint cButtons, uint dwExtraInfo);

[DllImport("user32.dll")]

public static extern short GetAsyncKeyState(int vKey);

[DllImport("user32.dll")]

public static extern short GetAsyncKeyState(Keys vKey);

}

#endregion

public class IniHandler

{

public string path;

public IniHandler(string INIPath)

{

this.path = INIPath;

}

[DllImport("kernel32")]

private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath);

public string IniReadValue(string Section, string Key)

{

StringBuilder retVal = new StringBuilder(0xff);

GetPrivateProfileString(Section, Key, "", retVal, 0xff, this.path);

return retVal.ToString();

}

public void IniWriteValue(string Section, string Key, string Value)

{

WritePrivateProfileString(Section, Key, Value, this.path);

}

[DllImport("kernel32")]

private static extern long WritePrivateProfileString(string section, string key, string val, string filePath);

}



#region Class: FastMemory

public class FastMemory

{

public Process Process;

private Int32 ProcessID;

private IntPtr ProcessHandle;

private String ProcessClassName;

~FastMemory()

{

if (this.ProcessHandle != IntPtr.Zero)

{

Native.CloseHandle(this.ProcessHandle);

}

}

public bool Attach(string lpClassName)

{

this.ProcessHandle = Native.FindWindow(lpClassName, null);

if (this.ProcessHandle != IntPtr.Zero)

{

this.ProcessClassName = lpClassName;

Native.GetWindowThreadProcessId(this.ProcessHandle, out this.ProcessID);

this.Process = Process.GetProcessById(this.ProcessID);

this.ProcessHandle = Native.OpenProcess(0x38, false, this.ProcessID);

return (this.ProcessHandle != IntPtr.Zero);

}

return false;

}

public bool IsOpen

{

get

{

return this.Attach(this.ProcessClassName);

}

}

public byte ReadByte(long lpBaseAddress)

{

IntPtr ptr; byte[] lpBuffer = new byte[1];

Native.ReadProcessMemory(this.ProcessHandle, lpBaseAddress, lpBuffer, 1L, out ptr);

return lpBuffer[0];

}

public byte[] ReadBytes(long _lpBaseAddress, ulong _Size)

{

IntPtr ptr; byte[] lpBuffer = new byte[_Size];

Native.ReadProcessMemory(this.ProcessHandle, _lpBaseAddress, lpBuffer, _Size, out ptr);

return lpBuffer;

}

public float ReadFloat(long _lpBaseAddress)

{

IntPtr ptr; byte[] lpBuffer = new byte[4];

Native.ReadProcessMemory(this.ProcessHandle, _lpBaseAddress, lpBuffer, 4L, out ptr);

return BitConverter.ToSingle(lpBuffer, 0);

}

public double ReadDouble(long _lpBaseAddress)

{

IntPtr ptr; byte[] lpBuffer = new byte[8];

Native.ReadProcessMemory(this.ProcessHandle, _lpBaseAddress, lpBuffer, 8L, out ptr);

return BitConverter.ToDouble(lpBuffer, 0);

}

public short ReadInt16(long _lpBaseAddress)

{

IntPtr ptr; byte[] lpBuffer = new byte[2];

Native.ReadProcessMemory(this.ProcessHandle, _lpBaseAddress, lpBuffer, 2L, out ptr);

return BitConverter.ToInt16(lpBuffer, 0);

}

public ushort ReadUInt16(long lpBaseAddress)

{

IntPtr ptr; byte[] lpBuffer = new byte[2];

Native.ReadProcessMemory(this.ProcessHandle, lpBaseAddress, lpBuffer, 2L, out ptr);

return BitConverter.ToUInt16(lpBuffer, 0);

}

public int ReadInt32(long _lpBaseAddress)

{

IntPtr ptr; byte[] lpBuffer = new byte[4];

Native.ReadProcessMemory(this.ProcessHandle, _lpBaseAddress, lpBuffer, 4L, out ptr);

return BitConverter.ToInt32(lpBuffer, 0);

}

public uint ReadUInt32(long lpBaseAddress)

{

IntPtr ptr; byte[] lpBuffer = new byte[4];

Native.ReadProcessMemory(this.ProcessHandle, lpBaseAddress, lpBuffer, 4L, out ptr);

return BitConverter.ToUInt32(lpBuffer, 0);

}

public long ReadInt64(long _lpBaseAddress)

{

IntPtr ptr; byte[] lpBuffer = new byte[8];

Native.ReadProcessMemory(this.ProcessHandle, _lpBaseAddress, lpBuffer, 8L, out ptr);

return BitConverter.ToInt64(lpBuffer, 0);

}

public ulong ReadUInt64(long lpBaseAddress)

{

IntPtr ptr; byte[] lpBuffer = new byte[8];

Native.ReadProcessMemory(this.ProcessHandle, lpBaseAddress, lpBuffer, 8L, out ptr);

return BitConverter.ToUInt64(lpBuffer, 0);

}

public Matrix4 ReadMatrix(long _lpBaseAddress)

{

IntPtr ptr; Matrix4 matrix = new Matrix4(); byte[] lpBuffer = new byte[0x40];

Native.ReadProcessMemory(this.ProcessHandle, _lpBaseAddress, lpBuffer, 0x40L, out ptr);

matrix.M11 = BitConverter.ToSingle(lpBuffer, 0x00);

matrix.M12 = BitConverter.ToSingle(lpBuffer, 0x04);

matrix.M13 = BitConverter.ToSingle(lpBuffer, 0x08);

matrix.M14 = BitConverter.ToSingle(lpBuffer, 0x0C);

matrix.M21 = BitConverter.ToSingle(lpBuffer, 0x10);

matrix.M22 = BitConverter.ToSingle(lpBuffer, 0x14);

matrix.M23 = BitConverter.ToSingle(lpBuffer, 0x18);

matrix.M24 = BitConverter.ToSingle(lpBuffer, 0x1C);

matrix.M31 = BitConverter.ToSingle(lpBuffer, 0x20);

matrix.M32 = BitConverter.ToSingle(lpBuffer, 0x24);

matrix.M33 = BitConverter.ToSingle(lpBuffer, 0x28);

matrix.M34 = BitConverter.ToSingle(lpBuffer, 0x2C);

matrix.M41 = BitConverter.ToSingle(lpBuffer, 0x30);

matrix.M42 = BitConverter.ToSingle(lpBuffer, 0x34);

matrix.M43 = BitConverter.ToSingle(lpBuffer, 0x38);

matrix.M44 = BitConverter.ToSingle(lpBuffer, 0x3C);

return matrix;

}

public string ReadString(long lpBaseAddress, int size)

{

IntPtr ptr; byte[] lpBuffer = new byte[size];

Native.ReadProcessMemory(this.ProcessHandle, lpBaseAddress, lpBuffer, (ulong)size, out ptr);

return Encoding.UTF8.GetString(lpBuffer);

}

}

#endregion

#region Class: Hotkey

public class Hotkey

{

[DllImport("user32.dll")]

private static extern bool RegisterHotKey(IntPtr hWnd, int id, int fsModifiers, int vk);

[DllImport("user32.dll")]

private static extern bool UnregisterHotKey(IntPtr hWnd, int id);

[Flags]

public enum Modifiers

{

Alt = 1,

Ctrl = 2,

None = 0,

Shift = 4,

Win = 8

}

[StructLayout(LayoutKind.Sequential)]

public struct HookInfo

{

public int ID;

public IntPtr hWnd;

public HookInfo(IntPtr Handle, int id)

{

this.ID = id;

this.hWnd = Handle;

}

}

private int freeID = 0;

private List<HookInfo> hookedKeys = new List<HookInfo>();

public const int WM_HOTKEY_MSG_ID = 0x312;

public void disable(HookInfo i)

{

this.RemoveHook(i);

UnregisterHotKey(i.hWnd, i.ID);

}

public HookInfo enable(IntPtr Handle, Modifiers Mod, Keys Key)

{

HookInfo item = new HookInfo(Handle, this.freeID++);

this.hookedKeys.Add(item);

RegisterHotKey(Handle, item.ID, (int)Mod, (int)Key);

return item;

}

~Hotkey()

{

this.unhookAll();

}

private void RemoveHook(HookInfo hInfo)

{

for (int i = 0; i < this.hookedKeys.Count; i++)

{

if ((this.hookedKeys[i].hWnd == hInfo.hWnd) && (this.hookedKeys[i].ID == hInfo.ID))

{

this.hookedKeys.RemoveAt(i--);

}

}

}

public void unhookAll()

{

for (int i = 0; i < this.hookedKeys.Count; i++)

{

this.disable(this.hookedKeys[i]);

}

}

public HookInfo[] HookedKeys

{

get

{

return this.hookedKeys.ToArray();

}

}

}

#endregion

public static class Program

{

/// <summary>

/// Главная точка входа для приложения.

/// </summary>

[STAThread]

static void Main()

{

Application.EnableVisualStyles();

Application.SetCompatibleTextRenderingDefault(false);

Application.Run(new Main());

}

}

}





Thanks Read.BRO.







http://ift.tt/1NOXG7V







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Thx tjdwls1951

PostDate: March 12, 2015 at 05:13AM

WTB (buy) euw duoq games d5

Unknown
maybe netwins? or just games?







Ver publicacion completa // See full post --> >>elitepvpers<<




Thx mAom

PostDate: March 12, 2015 at 05:11AM

WTS (sell) D3 Acc

Unknown
Möchte mein D3 Acc mit RoS verkaufen,

hat ein Magier mit Paragon auf 100.



Bei Interesse mit Angebot unten rein!!







Ver publicacion completa // See full post --> >>elitepvpers<<




Thx olebaer

PostDate: March 12, 2015 at 05:09AM

[B] Mein E*Gold [S] 10 € Paysafe

Unknown

Biete

Mein E*Gold

oder

Einen Minecraft Account



für eine 10 € Paysafe karte...





Skype : zKMaxxu








Ver publicacion completa // See full post --> >>elitepvpers<<




Thx zKMaxxu

PostDate: March 12, 2015 at 05:08AM

Verkaufe Minecraft Account

Unknown

Verkaufe meinen eigenen Minecraft Account !



Gebe euch alle benötigten Daten der Email, so wie des Minecraft accounts beim kauf !

Da ich gerade alles neu geändert habe , kann es sein das es ein bisschen dauert bis ihr alles komplett ändern könnt.




Suche 10 € Paysafe



Skype : zKMaxxu








Ver publicacion completa // See full post --> >>elitepvpers<<




Thx zKMaxxu

PostDate: March 12, 2015 at 05:06AM

WTB (buy) SEARCHING WR ACCOUNT 60+

Unknown
IM WILLING TO PAY 40,00







Ver publicacion completa // See full post --> >>elitepvpers<<




Thx phyzicus

PostDate: March 12, 2015 at 05:05AM

WTS (sell) LAST AUGS and Xpros ..Nice EQ CLOCKWORKS

Unknown
Selling my Last Scrolls and Eq on Cockworks



Scroll of Augmentation : 0,5 €

Scroll of Xprotect : 0,2 €

Light 7 % : 5 €/Card

Santas First Prize Box(Qamps) : 20 €



Selling 1 Cruiser Set and 1 Hyper



Cruiser +10 28 ATK



Hat 33 Dex 50 STA



Suit 28% atk 18 cd 22 STA 125 ATK 250 FP



Gaunts...



Boots 59 CD



L/O A/w?



Hyper +10 28 ATK



Hat 65 DEX



Suit 28% atk 53 CD



Gaunts 21% Crit 350 FP



Boots 67 CD



L/O a/w 250 €



Just accepting PayPal , I dont give FIRST.. First I Show the items u want to buy. Then you make Request a Trade .. u pay me The Money , then u Get the Items:mofo::D







Ver publicacion completa // See full post --> >>elitepvpers<<




Thx xFlyffSelleRx

PostDate: March 12, 2015 at 05:05AM

Monitor gesucht

Unknown
Moin liebe Com,



ich bin auf der suche nach einem neuen Monitor. Zurzeit habe ich ein der ist Locker 10 Jahre alt und ja würde mich gerne davon trennen.

Ich bin auf der suche nach einem 120Hz Monitor da ich CS:GO Spiele. Des Weiteren sollte der 120Hz Monitor Lightboost haben.



Vielleicht hat jemand einen Monitor den er empfehlen kann oder kennt gute. Ich würde ungern viel Geld ausgeben.



Und JA ich habe gegoogelt leider nichts gefunden kommt entweder etwas aus der UK oder USA.



Ich brauche kein 3D oder sonstiges was mir wichtig ist 120Hz und Lightboost.



Vielen dank



Mit freundlichen Grüßen







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Thx MRush

PostDate: March 12, 2015 at 05:04AM

WTB (buy) Suche Profi für CS:GO Server Configs [B] e*gold

Unknown
Hallo epvp,



ich suche derzeit einen Profi der meine Config-Wünsche für meinen CS:GO Server realisiert.

Als Bezahlung biete ich euch gerne e*gold.



Der Arbeitsaufwand dürfte nicht allzu hoch sein.



Bitte Kontakt über Skype.



Grüße







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Thx Rakeight

PostDate: March 12, 2015 at 05:01AM

WTS (sell) S4 Plat, S5 Gold, 89 champs, 79 skins ( rare ones ) , 6 runepages.

Unknown
Hello, I'm selling my main account which is s4 platinum and s5 gold .

Has 89 champions, 6 runepages.

79 skins, here are the rare ones, also got lots of 975 , 1350 skins:

Grey Warwick

Medieval Twitch

Victorious Elise

Dragonblade Riven

Re-Gifted Amumu

Festival Kassadin

Frozen Shen

Victorious Morgana

Emerald Taric

Workshop Shaco

Slay Belle Katarina

Nightmare Cho'Gath

Red Card Katarina

Judgment Kayle

Ragdoll Poppy

Underworld Twisted Fate

Offers here or PM me , aint selling it for high price , for additional questions and photos PM me .







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Thx laimigais

PostDate: March 12, 2015 at 05:00AM

WTS (sell) BF4,BF3,FIFA15 uvm.

Unknown

Ich biete hier meinen Origin Account an, weil ich die Spiele nicht mehr spiele.







Suchen tu ich e*gold, Paysafecard oder Riot Points. Gehandelt wird nur via Epvp. Entweder mit Middleman (Treasure bei e*gold) oder ihr gebt frist, nicht anders.





-Battlefield 3 beinhaltet noch das Addon: Armored Kill.

-Battlefield 4 wurde nicht eine Minute gespielt.

-Fifa 14 hat im WM Modus Ronaldo, Messi, Neymar uvm







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Thx Joe Pesci

PostDate: March 12, 2015 at 04:59AM

[SUCHE] Webdesigner für "Die Stämme" Bot-Projekt

Unknown
Hallo Elitepvpers,



derzeit bin ich auf der Suche nach einem erfahrenen Webdesigner für mein bevorstehendes Projekt. Derjenige soll sich ausschließlich um das Design der Website kümmern, die ein wichtiger Bestandteil des Bots sein wird. Um den Rest werde ich mich kümmern, also reichen HTML & CSS Kenntnisse völlig aus. Ich möchte nicht allzu viele Informationen zum Bot preisgeben, aber einen Bot dieser Art gibt es noch nicht, so viel sei schon mal verraten.



Sollte ich Euer Interesse geweckt haben, so bitte ich Euch, mir eine private Nachricht zu senden, damit wir alles Weitere besprechen können.







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Thx xCoKeZx

PostDate: March 12, 2015 at 04:59AM

WTS (sell) HotS Betakey x4

Unknown
Hi



Selling 4 Betakeys for HotS



If u're interested add me on Skype: slinneyy







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Thx xxHeisenBergxx

PostDate: March 12, 2015 at 04:57AM

WTS (sell) Combat Arms Eu Col1 Platium 43 Perm

Unknown







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Thx yasouna01

PostDate: March 12, 2015 at 04:57AM

WTB (buy) Suche Button für Twitch

Unknown
Hallo,



wie oben schon geschrieben suche ich jemanden der mir gegen Bezahlung Button's für Twitch erstellen kann.



Bei Interesse einfach mit Preisvorstellung per PN melden.



Liebe Grüße







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Thx Excite101

PostDate: March 12, 2015 at 04:55AM

LEGO Marvel Super Heroes v1.06.1

Unknown
[​IMG]



LEGO Marvel Super Heroes v1.06.1



LEGO® Marvel™ Super Heroes: Universe in Peril features an original story crossing the entire Marvel Universe. Take control of Iron Man, Spider-Man, the Hulk, Captain America, Wolverine and many more Marvel characters as they unite to stop Loki and a host of other Marvel villains from assembling a super-weapon capable of destroying the world!



GAME FEATURES:



•...​



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Thx Tallon007

PostDate: March 12, 2015 at 05:03AM